When I was 15 I was addicted to a computer game called "Descent". In the game, you flew a ship around in underground tunnels shooting robots, it was enormously good fun. The makers of the original game are now creating a spiritual successor, known as "Overload", and it will likely ship with a custom level editor. I have been thinking about what kinds of graphics I would like to see in the game, and decided to have a go at creating some level art. The interactive below uses a PBL shader (which is also used in the game AFAIK). I have not done any PBL shading before and I can see I have a lot more to learn, but I have enjoyed the process a great deal.
Modelled in Blender3d Textured in Substance Painter Model tris: 3,488 (not optimised)
Will I be able to use this in the game? Time will tell :)